

In too many cases ( CoD, Forza), you basically end up raising the game's price 50-80% to add 10-20% more content. In some cases ( Mario Kart 8), the content is priced fairly and offers some new stuff worth buying. It sucks when a game is announced at $60, and then we get "oh, and there will be another $20-50 in DLC soon after launch!" announced before release as well.

I could give more examples, but I've made the point several times, and I'm sure everyone's sick of reading it. I skipped FH2 due to a similar fear, that the lack of content would grow old too quickly, even though it's a beautiful, detailed world. There's just not as much to experience in FM5, and I got burned out on it from replaying the same tracks in the same cars MUCH faster than with FM4.
#Storm island forza horizon 2 buy free#
Forza Motorsport 5 might have added better visuals and physics, along with a couple of features, but there's still something that gets to me about cutting content from 500 cars and 26 tracks to 200 cars and 17 tracks (after free DLC was launched). I loved Shadow of Mordor and Sunset Overdrive, but both felt somewhat lacking in content. However, it now feels like we're paying $60 for less content, only to get sold more stuff as paid DLC. Like you, I don't really touch DLC, opting to just play the base game. I've bought very little DLC myself, with the Mario Kart 8 DLC being the first I purchased since a couple of Rock Band 2 songs in 2008, but there's a point where, "if you don't like it, don't buy it," loses meaning to me. how insanely expensive some DLC is (compared to the amount of content provided).Ĭlick to expand. At the end of the day, it's just harder to buy a game now when you know it's going to have another $20-50 in content in the near-future, because you have to weigh your interest in the content vs.
#Storm island forza horizon 2 buy full#
It almost feels like publishers wanted to raise game prices to meet rising development costs, so they just cut out content from planned games and turned it into paid add-ons, making almost any major game's full experience run customers $80+ nowadays. Still, it sucks to sit and watch so many developers treat these $60 releases like they're freemium mobile apps, then throw microtransactions and paid content on the side. I mean, if you bought the game at MSRP at launch, this has now turned a $60 game into a $105 game. Here, we're talking about getting a $60 game, throwing another $25 at a Season Pass, then having another $20 DLC release before you're even through the release of all Season Pass content. Then, you have exceptions like Borderlands 2, where they released the holiday-based DLC after the Pass and charged $3 per-DLC, but that was after all Season Pass obligations were fulfilled. I just mean that with most games, when you buy a Season Pass, you get all of the planned DLC.
